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Territory sieges, PvE bounties, and small scale skirmishes.
Four open world territories support large scale siege content: First Breath Hill (Lv 1-15), Plains of Promise (Lv 15-30), Iskelon’s Backbone (Lv 25-40), and Shaikan Swamp (Lv 30-45). Each siege features attackers and defenders fighting over a defender base plus three middle objectives (A, B, C). Sides have dedicated spawn points and the contested points use a capture style mechanic. Territory influence caps at 700,000 per region and standing in a territory can rank up to 300.
Attackers can purchase siege camps in three tiers, each capping how many siege weapons you can field. Tier 1 starts at 1,000 gold. Camps act as forward staging areas for prolonged siege content.

A 30 rank PvE bounty hunting career. Fifteen bounty contracts are currently in the data, ranging from rank 1 to 5 in difficulty. Each bounty asks you to kill a specific monster and return proof. Levelling your Wanted rank grants permanent stat bonuses up to +100 attack and +365 max HP at the cap.
In addition to the open world sieges, the developers have shown small instanced PvP including a 3v3 arena (originally demonstrated against NPC opponents). The team has explicitly said there will not be realm vs realm warfare; PvP stays opt in and small scale.
| Tier | Cost | Weapon Limit |
|---|---|---|
| Tier 1 | 1,000 gold | 6 |
| Tier 2 | 2,000 gold | 8 |
| Tier 3 | 3,000 gold | 10 |