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Melee DPS / Off tank
Versatile frontline fighters and defensive anchors. They can freely wield different types of swords and excel in close combat, adapting between aggressive and defensive roles.

Fighting at the vanguard, they halt enemy hordes and adapt from fierce warriors to sturdy walls as needed. A dependable presence on any battlefield.
Rage works the same as the Berserker’s: starts empty, builds up as you fight, decays out of combat. The more aggressive you are, the more resource you have for your big moves.
Swordsman is the "generalist melee" class. If Berserker is reckless aggression and Paladin is holy defence, Swordsman sits comfortably in the middle: competent damage, competent survivability, no special tricks. It's the class to pick when you want straightforward sword and shield gameplay without the Berserker's fragility or the Paladin's party support expectations.
All three weapons are bladed and all three are melee, but they’re tuned across the defence to damage spectrum. Swordsman players tend to pick one and stick with it more than, say, an Assassin would weapon swapping here is often for ability chaining rather than a full role swap.
the sword and shield weapon
One handed sword with a shield. The special move is an actual Block. Passives are about staying upright, punishing attackers, and holding ground. This is the off tank weapon you won't main tank like a Paladin, but you can survive a lot of pressure while still outputting real damage. The "solid, dependable" pick.
the fast attacker weapon
Twin blades, fast combos, counterattacks, lots of movement. No shield, but you've got evasion and deflect tools. This is the duellist weapon get in, land a flurry, weave around the counter, repeat. Rewards good reads on enemy attacks rather than raw stat trading.
the heavy hitter weapon
Giant two hander. Slow, wide swings, and the biggest damage numbers the class has. Lots of passives around breaking armour and finishing off weakened enemies. This is the "I want to crush things" weapon. Similar in feel to Berserker’s Battle Axe but with more finesse baked in.
Per the developers’ post beta notes, each weapon will get four progression paths in the upcoming Matrix system twelve builds per class in total. Final paths aren’t published yet; these are the rough shapes players are likely to settle into.
Longsword main, defensive passives, sit next to the real tank and eat damage.
Dual Swords main, counter heavy, evade focused, melee DPS with footwork.
Greatsword main, max damage, finish wounded enemy synergies.
Rotate between all three to chain skills across weapons and keep Rage flowing.
Seven cross weapon abilities that belong to the class itself rather than any single weapon. Three actives (unlocked at Lv 15) and four passives (Lv 10 and Lv 20). These remain available regardless of which weapon you have equipped.